Mohsen Vaziri—graphic designer, photographer.

Exploring 3D in Blender


During my time at LiquidMarketplace, I had to make renders of various cards we offered on our platform. These primarily involved making small adjustments rather than creating entire designs from scratch, but that was enough to jumpstart my journey in Blender. 

As I mentioned in the “World’s Most Expensive Pokemon” post, I did my first big project which was modelling the jewelry and the chain around the card. Although it involved a lot of trial and error, I learned a lot along the way. It was time to push my skills further and delve deeper into the world of Blender.

After I passed the holy grail of Blender tutorials, the “Donut”, I was ready to tackle more complex projects. Soon after I found out I’m more interested in hard-surface modeling and product design, so I tried to recreate my IKEA chair and and some beaty products next. Safe to say I was happy with the results!

Talking about hard-surface modeling, I found a super useful tutorial from the guys at Blender Bros, which was everything I wanted to teach me about faster and more efficient modelling. 
Another great resource for learning product desing in Blender is Derek Elliott, the Bob Ross of 3D. Derek with his soothing voice and calming tone teaches a lot about modeling, textering, lighting and rendering in a way that’s easy to understand and fun to follow. His hour-long videos are a great way to go through an entire project, learning the process and everything in between.

I'm just beginning my journey with Blender, and there’s an entire world out there to explore. I find modeling random everyday object so pleasing in a way that maybe yoga is. It will take years upon years to master it, but I’m sure it’ll be a fun and fulfilling ride.